
"Getting people to start thinking about it.

"I pinged split-screen way back, just kind of putting it out there," he said. What happens if you vote to kick somebody and he's on one of the screens in a split-screen game? all these kind of things."īooth pitched the idea of doing-split screen early on in the design phase for "Left 4 Dead" but knew it would take some time before the rest of the team supported him. "Split-screen plus networking is even harder because now you have two players and all the combinations," he said, "like two split-screen players connected to two split-screen players. 'yes, it really needs cooperation, so, yes, it's worth the huge investment to make split-screen work.'" "It took……a while to get everyone on board with. Secondly, it creates all sorts of network complications. It's hard enough for most games to worry about just one screen. You're tasking the hardware with displaying the content on-screen twice. The reason most studios have abandoned, Booth pointed out, are easy to identify. "Split-screen was a pretty huge investment," said Booth to MTV Multiplayer at a San Francisco event to unveil the zombie mode of the game last night. Almost everything has been relegated to online multiplayer.īut split-screen was something "Left 4 Dead" lead designer Michael Booth believed was critically important to the Xbox 360 version of his co-op zombie shooter - even if it was going to be a nightmare to implement.

If Wii and the "LEGO" games have proven anything, it's that people still like to play games with other people in the same room.ĭespite this revelation, games of the last few years have all but abandoned split-screen gameplay.
